Feld-ruary #8 – La Isla

First, I need to get this out of the way. Sorry, had to do it. The stupid song starts playing in my head every time I look at the box, for no good reason. In La Isla, players are exploring a mysterious island in search of animals most people believed to be extinct. The player…

Feld-ruary #7 – Bora Bora

Quick status update. First of all, why did I decide to write long form reviews of every Feld game we played this month? Next up, no, we aren’t going to get to every Feld game. For one thing, we don’t have them all in our group (Sorry Pillars of the Earth Builder’s Duel), and between…

Feld-ruary #6 – Rialto

One of the most interesting things I’ve found by playing a whole bunch of Stefan Feld games is that none of them have really felt like anything else I’ve played. There are no other games around that play like Macao, or The Speicherstadt, or In the Year of the Dragon. Rum & Pirates is probably…

Feld-ruary #5 – The Speicherstadt

Translated, the name of this game is The City of Warehouses. The Speicherstadt is an actual 1.5 km long warehouse district in Hamburg, Germany, and was built as a place to trade goods without having to pay customs. In the board game, players use a unique bidding mechanic in order to get resources, marketplaces, other…

Feld-ruary #4 – Rum & Pirates

Rum & Pirates is probably the most un-Stefan Feld game Stefan Feld ever designed. It’s also quite possibly the most controversial game he ever designed. Here’s why. If you look on the lower front corner of the box, you see the name “Alea.” Alea is an imprint of the major German game and puzzle manufacturer…

Feld-ruary #3 – Macao

Macao was, quite frankly, a game I hated with a mighty passion after my first play when it was released in 2009. I found the game (and in the long run, it became one of my problems with Feld games in general) to be over-fiddly, and that it tried to cram in too many mechanics…

Feld-ruary #2 – In The Year of the Dragon

One trademark of Stefan Feld games is that the players must deal with some level of adversity. In most of his games, the penalties are usually annoyances that you have to keep a partial eye on, but you can largely do your own thing. Not here. In the Year of the Dragon is all about…

Feld-ruary #1- Roma

As I stated in the last post, all this month we are going to look at the games of Stefan Feld for no other reason than his name made a terrible pun. Looking at a list of games he’s designed, I’ve quite liked about half of what I’ve played, and strongly disliked the other half….

Theme Day #11 – Scott Day!

So yeah, it was my birthday a couple weeks ago. So as the by-laws of my Monday game group go, I got to pick all the games that day. First off, the obligatory embarrassing picture. Smooth.