Tag Archives: card game

The Front Nine

16 Jan

Sometimes you just have to buy a game because of the theme. More times than not, sadly, you end up with buyer’s remorse. That game with the really clever / cute / funny theme just didn’t have the game play to back it up. Thankfully, one of those lucky times hit for me when I discovered The Front Nine designed (and sold) by Nick Case.


Yes, the game came in this cool bag!

Continue reading


Games From the Demo Shelf!

7 Apr

As most of you should know by now, I work in a game store (Beyond the Board in Dublin Ohio, come visit!). One of my favorite aspects of the store is the demo wall of games.

In this spot will eventually be a picture of said wall…once I remember to take one >_>

Almost any time we are open, people can just stop in, grab a game off the wall, and play. Our library has recently blown past the 250 game mark. This is both good and bad. It’s good because people there’s a wide variety of things for groups to choose from. It’s bad because it’s hard to keep up and know how to play all those games. So our Monday game group decided to do nothing but pick games off the wall that none of us had ever played.

Continue reading

Theme Game Day #4 – Deckbuilding

3 Jan

Deck Building games have become a favorite genre of mine. Maybe it’s a remnant of my Maagic: The Gathering days. I really enjoy searching for combos. So it made sense that after a week filled with card games, our group decided to delve into a few deck building games. We only got to three different games today, because we had to sit and learn two of them from step 1. Our first game, of course, is a partial departure from the theme.

Continue reading

Theme Game Days #3 – Card Games

3 Jan

Week 3 we decided to dig into the world of card games. We pretty much stayed away from “traditional” card games…that will probably come another week. I don’t think we played many new to us or really obscure games this week, but it was an enjoyable day nonetheless. So let’s shuffle up and deal!

Continue reading

NASA: The Space Place Collectible Card Game (2009)

31 Jan

One of the great things about the world of game design is that you don’t have to be a rocket scientist to do it. Anyone with an idea and motivation can make their own game. Now granted, sometimes those games aren’t exactly what one may call “good” but still… it’s the journey, not the destination that counts. But what happens when actual rocket scientists try to make a game? You get NASA: The Space Place Collectible Card Game – Missions To Planet Earth.

IMG_1804 Continue reading

Iconica (2010)

22 Jan

As I stated last time, I wanted to take a look at another game largely designed by one person. That game is Iconica, a 2-player (or 4-player in teams) card game set in the mythical world of Rynaga. The designer, Eric Torres, has gone to amazing lengths to ensure that the world of Rynaga is a fully-realized place. Iconica is just a piece of the grander Rynaga puzzle, but is it interesting enough on its own to make people want to dig deeper?

Continue reading

Imperia 13: The Card Game (2010)

9 Jan

Well, it took longer than I expected, but I’m finally back.  Welcome everyone to 2014! I’m still waiting on flying cars…we were promised those! Anyway, it’s time to delve back into the basement, and find another unusual game in my collection. Originally, I was going to do a round-up of the Odyssey 2 hybrid board / video games, but I haven’t been able to get the Odyssey 2 up and running as of yet, so that post is pushed back for a while.

Instead, I am going to look at Imperia 13; which I would imagine is the rarest in my collection.  Why do I say this? From my recollection of a small sign at the store when I bought this game, it was designed by one local high school student, and the only places it was available was this one shop, and the game’s website.  For years I have toyed with the idea of trying to make my own game, and part of the reason I bought this was to serve both as some sort of inspiration, and a poster child of some of the do’s and don’ts of game design. And while I haven’t gotten much closer to that goal in the past few years, I still do see this game in that light.

Continue reading